While Generation has been heavily Vindicated by History, Max 2 is still a Contested Sequel. And in the latter game, some of the 'Boms are absolute Game Breakers. The Charaboms really didn't help, either-in the former game, on top of having Tournament's Level Grinding, Generation locks several abilities behind the Charaboms, including several mechanics introduced in 64 such as the ability to control the strength of your Bomb Throw and the fan-favorite Bomb Jump. Notably, Generation caught a lot of heat for not acknowledging the lore or characters from the previous game. The games were meant to be sequels to Bomberman 64 and Max respectively, but didn't really get fans' attention. In 2002, Bomberman Generation and Max 2 hit store shelves.only to be hit with the Tough Act to Follow trope hard.To top things off, it was only released in Japan and Europe. Unfortunately, it was also a generic kart racer, which didn't sit well with fans or critics, nor did it help the perception of Land in the West. Bomberman Kart was a Land spin-off and the first Bomberman game on the PlayStation 2.While the online mode was well-received, it didn't last too long due to its very late release date. It gutted the traditional single-player gameplay for a Battle Game-centric campaign (much like Wario Blast/Bomberman GB before it) which was criticized for its Fake Difficulty (especially the bosses). Bomberman Online was a late release for the Sega Dreamcast, coming out exclusively in the U.S.Tournament would eventually be Vindicated by History, however. ![]() The removal of Quest's Boss Game gameplay and the addition of the controversial Charabom mechanic (which now requires you to do extensive Level Grinding to even stand a chance against the CPU) didn't help matters. While its Battle Game was praised, the story mode was heavily panned for essentially being a watered down version of Quest with none of its personality or good writing.
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